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Mole Knight

Mole Knight is a rogue-like dungeon crawler where the player must navigate a continuously changing dungeon, making each play-through unique. 

 

Team Project: 4 Teammates ​​​​​​​

Role: Concept Artist, Ui Artist, Producer 2D Cutscene Maker, 

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Producing and Project Management

Within this class, it was recommended to use Miro, a visual workspace that's supposed to be a whiteboard mixed with very minimal agile project management tools. Due to the small time frame of the project, utilizing Miro was our best option. I encouraged my peers to utilize it as an ideas board, it was filled with pictures of concept inspiration, mock ups of creatures and designs all in one spot. 

 

I proposed we utilize the MOSCOW work flow (Must Have, Should Have, Wont Have) as it was a way to throw ideas at the task sheet and I would discuss with the team where the task may belong in the process. The biggest issue with short term projects it that its very easy to not scope your work properly mainly within the realm of asking for too much, so utilizing this workflow helped us keep within scope, being able to easily protize what needed to be done. 

Game Screen Shots

Concept Art 

UI Elements

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